Remix.run Logo
skeaker 3 days ago

iirc this bug existed from release but didn't impact the game until years later after a sizable number of DLCs were added to the online mode, since the function only got slower with each one added. Not that it's fine that the bug stayed in that long, but you can see how it would be missed given that when they had actual programmers running profilers at development time it wouldn't have raised any red flags after completing in ten seconds or whatever.

tinyhitman 3 days ago | parent [-]

I don't know. As a developer there would be even more reason to be curious as to why the release binary is an order of magnitude slower then what is seen in development.

p_l 2 days ago | parent [-]

At release it was "working fine, same as in dev".

It slowed down gradually as the JSON manifest of optional content grew.