▲ | dahauns 3 days ago | |||||||
I can't help it, the first thought that came to mind was "Huh...talk about sheer senseless brute force." Why use a Large Language Model on something as clearly defined in scope as a game instead of a model designed and trained for the task/ruleset? Sure, there's the argument of not having to train that model, but OTOH, "decent harnesses" does some very heavy lifting there... | ||||||||
▲ | throwanem 3 days ago | parent [-] | |||||||
I think it's a compelling argument. You would need a large dataset of completed games on which to train, which may have something to do with why the games considered solved by AI are also among those where exist a very rich and heavily annotated corpus of completed games in algebraic notation. | ||||||||
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