▲ | mh- 3 days ago | |||||||
Agreed, this is an instant turn-off for me when I realize this in e.g. an RTS game. Red Alert or C&C come to mind on higher difficulty, can't remember which. | ||||||||
▲ | snerbles 3 days ago | parent | next [-] | |||||||
IIRC the RA1 skirmish mode AIs always had perfect information and resource multipliers based on difficulty. RA2 did it a little differently with "virtual ore purifiers" added for the high difficulty AIs. I'm sure a similar thing was done for the Tiberian Dawn campaign and the Tiberian Sun multiplayer/skirmish AIs. OpenRA's bots are a bit more clever, and also don't need to magically see into fog-of-war. | ||||||||
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▲ | OtherShrezzing 3 days ago | parent | prev [-] | |||||||
Civilization uses a similar technique, and it’s the reason I’ve been thinking about the potential here. The AI on higher difficulty starts a few centuries more technologically advanced than you, and gets multipliers on the starting resources like cities. It’s not particularly fun to compete against. |