▲ | godelski 4 days ago | |||||||||||||||||||||||||||||||
I just started getting back into gaming and I'm seeing shit like this all the time. It's amazing that stuff like this is so common while the Quake fast inverse square root algo is so well known. How is it that these companies spend millions of dollars to develop games and yet modders are making patches in a few hours fixing bugs that never get merged. Not some indie game, but AAA rated games! I think you're right, it's on both management and the programmers. Management only knows how to rush but not what to rush. The programmers fall for the trap (afraid to push back) and never pull up a profiler. Maybe over worked and over stressed but those problems never get solved if no one speaks up and everyone is quiet and buys into the rush for rushing's sake mentality. It's amazing how many problems could be avoided by pulling up a profiler or analysis tool (like Valgrind). It's amazing how many millions of dollars are lost because no one ever used a profiler or analysis tool. I'll never understand how their love for money makes them waste so much of it. | ||||||||||||||||||||||||||||||||
▲ | bigstrat2003 4 days ago | parent [-] | |||||||||||||||||||||||||||||||
AAA games are, largely, quite bad in quality these days. Unfortunately, the desire to make a quality product (from the people who actually make the games) is overruled by the desire to maximize profit (from the people who pay their salaries). Indie games are still great, but I barely even bother to glance at AAA stuff any more. | ||||||||||||||||||||||||||||||||
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