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saberience 3 days ago

What's the actual gameplay loop?

I.e. what's the goal, how do you know you're doing well (or not), what makes it fun etc?

peytonshields 3 days ago | parent | next [-]

The loop is all about adapting, experimenting, and seeing which combinations work and which don't. Right now it's designed around mini-games which can have a different goal per game -- as a quick example I'm currently building agent tic-tac-toe but hidden trapdoors and power-ups

scyzoryk_xyz 2 days ago | parent [-]

So strange. Like, it doesn't sound like there really is a proper loop that you have figured out. But this actually sounds exciting - like when you read about how certain game genres were emerging and game designers were almost accidentally discovering what is fun.

tayo42 3 days ago | parent | prev | next [-]

I don't think the Sims had that

shakna 3 days ago | parent [-]

The Sims had multiple goals for the player.

You had basic needs to fulfill, career advancement, relationships, and family generations.

Each of those fulfills the game loop.

deadbabe 3 days ago | parent | prev [-]

In these sandbox games you just make up your own little stories and have fun watching them play out.