▲ | lelanthran 4 days ago | |
Yeah, I think the hard part would be graphics libraries for anything 3D. I've always had a bucket-list item along the lines of "constructing basic game playing graphics primitives from scratch using the SVGA address offset for output". MS-DOS (and games for it) ran on 486s, at the end. Writing MS-DOS games for a computer running many hundreds/thousands of times faster would probably allow for many more different types of approaches that could not be done on slow machines. | ||
▲ | keepamovin 4 days ago | parent | next [-] | |
That sounds like a fun project! Would taking something like the DOOM source code, and extracting the "3d engine" from that be a workable approach? Or in your vision of it how would you make the primitives? | ||
▲ | pjmlp 3 days ago | parent | prev [-] | |
I am quite sure they were running on Pentiums as well, given Michael Abrash books, and my own experience. |