| ▲ | taylorius 3 days ago |
| I always loved Acorn computers. My schoolfriend and I released a commercial game on the Archimedes, and in 1994 I wrote a 3D demo suite for Acorn's new RiscPC machine (powered by ARM, of course). The good old days of hacking around! |
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| ▲ | bravesoul2 3 days ago | parent [-] |
| Do you mind sharing what game that was? |
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| ▲ | taylorius 3 days ago | parent [-] | | Of course. It was Redshift, released by Minerva software in 1990. Someone uploaded a video of it in action https://www.youtube.com/watch?v=VeENpUXvYhg | | |
| ▲ | bravesoul2 3 days ago | parent [-] | | That reminds me of arcade games of the early 90s. So that is a decent job making an arcade quality game on a microcomputer (expensive one sure... but still not a dedicated console). | | |
| ▲ | taylorius 2 days ago | parent [-] | | Haha. Thanks man. I dimly remember it took some messing with the arm assembly to get the scrolling fast enough to make the v-sync. And also that we used the hardware mouse pointer sprite to draw the player's spaceship, to get an extra couple of colours. Good times! |
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