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jayd16 4 days ago

I think you'll come to realize that the margin between people willing to learn blender today and people looking to generate models but won't learn how today is razor thin.

What's the use case of generating a model if all modelling and game engines are gone?

numpad0 4 days ago | parent | next [-]

All these pro-AI framings hinge on the fact that they can't tell apart AI data from human arts. That's like saying that because they don't know what improper bounds check is the code must be secure. It's just all broken logic.

HappyPanacea 4 days ago | parent | prev | next [-]

>What's the use case of generating a model if all modelling and game engines are gone?

Because using LL3M-style technique will probably be cheaper and better (fidelity and consistency and art direction wise) than generating the entire video/game with video generation model.

echelon 4 days ago | parent | prev [-]

> you'll come to realize

No. The Roblox of this space is going to make billions of dollars.

There's going to be so much money to make here.

topato 4 days ago | parent [-]

So, an ai generated psuedo-game engine with a majority of users under the age of 13? I'm sure that WILL make a lot of money. Those of us who didn't grow up playing Roblox will find this comparison impossibly stupid.

Some what related: im still amazed that no one has made a Roblox competitor, as in, a vague social building game that tricks children into wasting money on ridiculous MTXs. Maybe you are right, but I think that taking an already sorry state of affairs, and then removing the only imagination or STEM skills required by giving children access to GenAI.... is a really depressing thought.

I kinda meandered with my point lol.

x-complexity 4 days ago | parent [-]

> So, an ai generated psuedo-game engine with a majority of users under the age of 13? I'm sure that WILL make a lot of money. Those of us who didn't grow up playing Roblox will find this comparison impossibly stupid.

> ...with a majority of users under the age of 13? I'm sure that WILL make a lot of money. > ... will find this comparison impossibly stupid.

I'm ignoring the insinuations here for obvious reasons.

1. Roblox is the newest (note: not necessarily the best) iteration of the genre that Secondlife & (to a limited extent) modded Minecraft servers occupy: An interactive 3D platform that permits user-generated content.

2. Generative models just accelerate their development up to the brick wall of complexity much faster.

> Some what related: im still amazed that no one has made a Roblox competitor

This comment is just the HN Dropbox phenomenon, *again*, only this time from the angle that thinks it's easy to build a "pseudo game-engine" from scratch.

https://news.ycombinator.com/item?id=8863

Few competitors exist because of the moat they have built in making their platform easy to develop on, so much so that kids can use them with little issue.

> , as in, a vague social building game that tricks children into wasting money on ridiculous MTXs.

This part is entirely separate from the technical aspects of the platform. Roblox is a feces-covered silver bar, but the silver bar (their game platform) still exists.

> Maybe you are right, but I think that taking an already sorry state of affairs, and then removing the only imagination or STEM skills required by giving children access to GenAI.... is a really depressing thought.

This is a hyper-nihilistic opinion on children laid bare.

To think that the children (*with the dedication to make a game in the first place*) wouldn't try to learn about debugging the code that the models are spitting out, or that 100% of them would just stop writing their own code entirely, is a cynical viewpoint not worth any attention.