▲ | browningstreet 2 days ago | |||||||||||||||||||||||||
> Knowing when to stay in character and when not to seems like a very difficult problem to solve. Should LLM characters in video games be banned, because they might claim to be real? In video games? I'm having trouble taking this objection to my suggestion seriously. | ||||||||||||||||||||||||||
▲ | gs17 2 days ago | parent | next [-] | |||||||||||||||||||||||||
Really, your response should be that the video game use case is easier to detect going off track. It's a lot more feasible to detect when Random Peasant #2154 in Skyrim is breaking the fourth wall than a generic chatbot. The exact same scenario as the article could happen with an NPC in a game if there's no/poor guardrails. An LLM-powered NPC could definitely start insisting that it's a real person that's in love with you, with a real address you should come visit right now, because there's not necessarily an inherent difference in capability when the same chatbot is in a video game context. | ||||||||||||||||||||||||||
▲ | Ajedi32 2 days ago | parent | prev [-] | |||||||||||||||||||||||||
Why? They're exactly the same thing, just in a slightly different context. The article is about a fictional character AI, not a generic informational chat bot. | ||||||||||||||||||||||||||
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