▲ | KaoruAoiShiho 4 days ago | |||||||||||||||||||||||||||||||||||||
It would hurt nvidia not benefit, that's why nvidia spends a lot of effort to prevent that from happening, and it's not the case currently. They really need to avoid the situation in the console market, where the fact there's only 3 customers means almost no margins on console chips. | ||||||||||||||||||||||||||||||||||||||
▲ | next_xibalba 4 days ago | parent [-] | |||||||||||||||||||||||||||||||||||||
Prior to the A.I. boom, Nvidia had a much, much more diverse customer base in terms of revenue mix. According to their 2015 annual report[1], their revenues were spread across the following revenue segments: gaming, automotive, enterprise, HPC and cloud, and PC and mobile OEMs. Gaming was the largest segment and contributed less than 50% of revenues. At this time, with a diverse customer base, their gross margins were 55.5%. (This is a fantastic gross margin in any industry outside software). In 2025 (fiscal year), Nvidia only reported two revenue segments: compute and networking ($116B revenue) and graphics ($14.3B revenue). Within the compute and networking segment, three customers represented 34% of all revenue. Nvidia's gross margins for fiscal 2025 were 75% [2]. In other words, this hypothesis doesn't fit at all. In this case, having more concentration in extremely deep pocketed customers competing over a constrained supply of product has caused margins to sky rocket. Moreover, GP's claim of monopsony doesn't make any sense. Nvidia is not at any risk of having a single buyer, and with the recent news that sales to China will be allowed, the customer base is going to become more diverse, creating even more demand for their products. [1] https://s201.q4cdn.com/141608511/files/doc_financials/annual... [2] https://s201.q4cdn.com/141608511/files/doc_financials/2025/a... | ||||||||||||||||||||||||||||||||||||||
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