▲ | transpute 6 days ago | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hypervisor overhead should be low, https://www.howtogeek.com/does-windows-11-vbs-slow-pc-games/ What kind of workloads have noticeably lower performance with VBS? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
▲ | jeroenhd 6 days ago | parent | next [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
It was measured to have a performance impact of up to 10%, with even higher numbers for the nth percentile lows: https://www.tomshardware.com/news/windows-vbs-harms-performa... Overhead should be minimal but something is preventing it from working as well as it theoretically should. AFAIK Microsoft has been improving VBS but I don't think it's completely fixed yet. BF6 requiring VBS (or at least "VBS capable" systems) will probably force games to find a way to deal with VBS as much as they can, but for older titles it's not always a bad idea to turn off VBS to get a less stuttery experience. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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▲ | kookamamie 6 days ago | parent | prev [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
We're working on HPC / graphics / computer-vision software and noticed a particularly nasty issue with VBS enabled just last week. Although, have to be mentioned it was on Win10 Pro. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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