| ▲ | jpetso 4 days ago |
| About 4-6% in US and other Western countries, depending on analytics source. Increases in the past year or so by a full percentage point or so. More in India, less in South America, barely any in China. The increased visibility due to SteamOS/Proton, coverage by various prominent TechTubers, end of Windows 10 support, availability of image-based OS upgrades and Flatpak/Snap to supercede package dependencies, all seem to combine into an actual breakout year comparatively. We'll see if the trend holds or was just a one-off. |
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| ▲ | pjmlp 4 days ago | parent [-] |
| After 30 years, do the math of much years are left. |
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| ▲ | jpetso 4 days ago | parent [-] | | Until monopoly, or until 15-20% when companies start offering widespread Linux support for applications and peripheral management, and retail stores start selling some devices with a Linux desktop preloaded? I'd do the math, but it really depends on whether the recent growth holds, accelerates, or slows down again. So, hard to tell. | | |
| ▲ | thewebguyd 4 days ago | parent [-] | | I'm almost confident it'll slow down, or regress a little bit, historically that's what happens when it grows and then it'll equalize again around 2-3%. The moment another or a few new AAA titles with kernel-level anti-cheat come out, people go back to Windows. Gaming could, and probably will, be the key to the "Year of the Linux desktop" but the anti-cheat problem needs solved. |
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