▲ | Syzygies 3 days ago | |||||||||||||||||||||||||
I'm hoping to code Bezier animation in OCaml/F# in four dimensional space time, with a moving vantage point. Offload rendering each time slice frame to worker threads. I'm surprised Bezier-rs is all about curves. Sure, fonts, but I can't be alone here in seeing curves as a special case. It's easy as a pure mathematician to write off Bezier theory as "specialized" but it's simply the right way to work with polynomials on a simplex. | ||||||||||||||||||||||||||
▲ | ttd 3 days ago | parent [-] | |||||||||||||||||||||||||
If you're not restricted to Bezier for graphics (it's a very common choice as the path primitive for vector graphics), there are other classes of curves that you may find are a better fit. In particular, I think animations typically feel better if they move at constant speed - which is nontrivial with Bezier curves because they do not have an exact closed-form arc length parameterization. Something like pythagorean hodographs could be a better fit for your application. I am not a mathematician though, so if you have other insight I'd be glad to hear it. | ||||||||||||||||||||||||||
|