▲ | the_af 5 days ago | |
We will have to agree to disagree, if you'll allow me the cliche. I didn't use Adventure as an example of IF, it belongs in the older "text adventure" genre. Which is why I thought it would be more fitting to test LLMs, since it's not about experiences but about maxing points. I think there's nothing to "solve" that an LLM can solve about IF. This genre of games, in its modern expression, is about breaking boundaries and expectations, and making the player enjoy this. Sometimes the fun is simply seeing different endings and how they relate to each other. Since LLMs cannot experience joy or surprise, and can only mechanically navigate the game (maybe "explore all possible end states" is a goal?), they cannot "play" it. Before you object: I'm aware you didn't claim the LLMs are really playing the game! But here's a test for your set of LLMs: how would they "win" at "Rematch"? This game is about repeatedly dying, understanding what's happening, and stringing together a single sentence that will break the cycle and win the game. Can any LLM do this, a straightforward puzzle? I'd be impressed! | ||
▲ | kqr 5 days ago | parent [-] | |
I think I see what you mean and with these clarifications we are in agreement. There is a lot of modern works of interactive fiction that goes way beyond what the old text adventures did, and work even when judged as art or literature. I just haven't played much of it because I'm a fan of the old-style games. As for the specific question, they would progress at Rematch by figuring out ever more complicated interactions that work and will be used to survive, naturally. |