▲ | TimorousBestie 8 days ago | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mage: The Ascension is basically a delusions of grandeur simulator, so I can see how an already unstable personality might get attached to it and become more unstable. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
▲ | com2kid 7 days ago | parent | next [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The magic system is amazing though, best I've played in any game. Easy to use, role play heavy, and it lets players go wild with ideas, but still reins in their crazier impulses. Mage: The Awakening is a minor rules revision to the magic system, but the lore is super boring in comparison IMHO. It is too wishy washy. Ascension has tons of cool source material, and White Wolf ended up tying all their properties together into one grand finale story line. That said it is all very 90s cringe in retrospect, but if you are willing to embrace the 90s retro feel, it is still fun. Awakening's lore never drew me in, the grand battle just isn't there. So many shades of grey is is damn near technicolor. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
▲ | mlinhares 8 days ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I don't know, i'd understand something like Wraith (which I did see people developing issues, the shadow mechanic is such a terrible thing) but Mage is so, like, straightforward? Use your mind to control reality, reality fights back with paradox, its cool for a teenager but you read a bit more fantasy and you'll definitely find cooler stuff. But i guess for you to join a cult your mind must stay a teen mind forever. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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