▲ | martin-t 5 days ago | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
It's actually not rhetorical - I really wanna know what leads to this to-me-obvious contradiction. One answer is obvious - every organization's primary goal is its own survival. So a democratic state will indoctrinate ("educate") children into believing democracy is the right way. But no school teaches about corporate power structures and cooperatives are so rare that they have little influence on the curriculum. What I absolutely hated was for example when Microsoft opened an extra curricular program for students to teach them some tech skills and some soft skills and (in exchange?) they were allowed to hang posters promoting their products at school. Linux does not have the money or organizational capacity to do this kind of thing so the entrenched players have a massive advantage. > The VC era As a gamedev, this reminds me of how the metagame shifts as the collective playerbase learns the rules of a game - what works and what doesn't. Step 1) IRL you need to build something valuable and you get paid according to how much value you produced. 2) Then people realized you could get a bunch of these builders to work for you and take a cut from each of them - sometimes at least in exchange for providing marketing or "the means of production" but without providing any _real_ (positive-sum) work. 3) And now people realized when you have enough money you can just buy those power structures from step 2 wholesale. Oh and you can buy up housing and take a third of someone's salary too. A radical idea would changing the law so be that workers own what they produce. This would completely invert those power structures. Need marketing? You as a positive-sum worker hire those zero-sum workers. But we're heading in the opposite direction instead. All intellectual work has now been stolen and it being resold to people who produced it in the first place. And then you straight up have people who wanna replace even physical workers with robots. And they sell it to people by claiming they will no longer need to work, which sounds great. Until you realize that up until that point the rich zero-summers at least still needed positive-sum workers. Even governments needed humans to oppress other humans... > tech jobs will become closer and closer to other regular office jobs Yep. "We" (technically long before I entered the workforce) had all the power and slowly gave it away because we were interested in the cool tech we were making and not the power struggle that the people who only extract value from us are so good at. > building products that are useless when not harmful, with no social value I'd like to see a graph of the percentage of people whose work is positive-, zero- and negative-sum over time. Because I suspect the latter two are growing rapidly. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
▲ | robertlagrant 5 days ago | parent [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
> Then people realized you could get a bunch of these builders to work for you and take a cut from each of them - sometimes at least in exchange for providing marketing or "the means of production" but without providing any _real_ (positive-sum) work This is just a classic mistake: failing to account for risk as a significant input. Any business that needs money to start needs people to risk their reputation or their money to get it going, possibly long before any profit is made. > A radical idea would changing the law so be that workers own what they produce. If I design a machine and you build it, who owns what? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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