▲ | talkingtab 5 days ago | ||||||||||||||||
The "what you think of them" part. I've been thinking hard about web site user interfaces, so not quite the same ballpark even. But, it struck me that we have all these 3D games where the navigation is ... well like adding another dimension. So why are we stuck in 2D so many places? Here is a codepen example https://codesandbox.io/p/sandbox/yup2o of a word cloud using @react-three/fiber for example. Imagine if I could have a little cloud floating for navigating tmux. A cloud not of words but sessions, windows, panes or whatever. If I could then I move around the 3d cloud from the keyboard .... Just an idea | |||||||||||||||||
▲ | akkartik 5 days ago | parent [-] | ||||||||||||||||
I think 3D is a fine idea! Definitely worth trying in general. In the context of this thread my mind was mostly on what it takes to make some arbitrary power UI "not dreadful", i.e. easy to understand for newcomers. Since it's a power tool, assume there'll be a learning curve. But the initial experience doesn't intimidate someone to start on that journey of a hundred miles of understanding how to use it with fluency and thereby augmenting themselves. There have certainly been many intuitive 3D UIs. 3D games devote a lot of attention to being discoverable and friendly to newcomers, and they have a lot of success. However, my impression is that they achieve this success by dint of hard work. It's not clear that 3D makes the problem easier. If anything I'd be more likely to believe it makes it harder. So if you have a product and are thinking about how to make it more intuitive (as I am), "make it 3D" is probably not the best suggestion. Does that seem reasonable? Let me know if I'm missing something. I like your codepen. I wonder what it would feel like to use a whole note-taking app or digital garden with this metaphor. Rotate to a particular note until it's in front, then click on it to edit it. Perhaps you should stop moving in 3D while editing. | |||||||||||||||||
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