▲ | ofrzeta 9 days ago | ||||||||||||||||||||||
It's more like thanks to 3dfx? | |||||||||||||||||||||||
▲ | dagw 8 days ago | parent | next [-] | ||||||||||||||||||||||
3dfx never really competed with SGI since they were never compatible with the commercial and scientific software that people bought SGI machines for. Nvidia on the other hand (mostly) was. I worked at a small animation studio at the time and shortly after the GeForce 2 was launched we'd basically replaced all our expensive SGI and Intergraph machines with cheap generic Wintel boxes at a quarter of the price. | |||||||||||||||||||||||
▲ | FirmwareBurner 9 days ago | parent | prev | next [-] | ||||||||||||||||||||||
There were like a bazillion companies competing for consumer 3D accelerators in the 90s. 3dfx was the most successful thanks to their Glide API and vertical integration but they weren't the only one on the market, which is why they were so affordable despite the novelty. Unlike today. | |||||||||||||||||||||||
▲ | pjmlp 8 days ago | parent | prev [-] | ||||||||||||||||||||||
Not really, because initially they went with Glide, their great boards eventually weren't a match to Nvidia, that had enough cash to buy 3dfx. I was disappointed that I couldn't make my newly bought Voodoo card work on my motherboard due to a PCI connection issue, but the Riva TNT that the shop offered me as possible alternative did, thus NVidia got one more customer. | |||||||||||||||||||||||
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