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tjoff 3 days ago

Sure they do, the moving object in focus will not have motion blur but the surroundings will. Motion blur is not indiscriminately adding blur everywhere.

theshackleford 3 days ago | parent [-]

> Motion blur is not indiscriminately adding blur everywhere.

Motion blur in games is inaccurate and exaggerated and isn’t close to presenting any kind of “realism.”

My surroundings might have blur, but I don’t move my vision in the same way a 3d camera is controlled in game, so in the “same” circumstances I do not see the blur you do when moving a camera in 3d space in a game. My eyes jump from point to point, meaning the image I see is clear and blur free. When I’m tracking a single point, that point remains perfectly clear whilst sure, outside of that the surroundings blur.

However motion blur in games does can literally not replicate either of these realities, it just adds a smear on top of a smear on top of a smear.

So given both are unrealistic, I’d appreciate the one that’s far closer to how I actually see which is the one without yet another layer of blur. Modern displays add blur, modern rendering techniques add more, I don't need EVEN more added on top with in-game blur on top of that.

tjoff 2 days ago | parent [-]

Yes, and that was exactly my point in my original post...

With or without, neither is going to be perfect. At least when not even attempting eye-tracking. But there are still many reasons to do it.