▲ | averne_ 4 days ago | ||||||||||||||||||||||||||||
Do you mind going in some detail as to why they suck? Not a dig, just genuinely curious. | |||||||||||||||||||||||||||||
▲ | Almondsetat 4 days ago | parent | next [-] | ||||||||||||||||||||||||||||
95% GPU usage but only x2 faster than the reference SIMD encoder/decoder | |||||||||||||||||||||||||||||
▲ | actionfromafar 4 days ago | parent | prev [-] | ||||||||||||||||||||||||||||
What I wonder is, how do you get the video frames to be compressed from the video card into the encoder? The only frame capture APIs I know, take the image from the GPU, to CPU RAM, then you can put it back into the GPU for encoding. Are there APIs which can sidestep the "load to CPU RAM" part? Or is it implied, that a game streaming codec has to be implemented with custom GPU drivers? | |||||||||||||||||||||||||||||
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