▲ | d--b 4 days ago | |
The point of streaming games though is to offload the hard computation to the server. I mean you could also ship the textures ahead of time so that the compressor could look up if something looks like a distorted texture. You could send the geometry of what's being rendered, that would give a lot of info to the decompressor. You could send the HUD separately. And so on. But here you want something that's high level and works with any game engine, any hardware. The main issue being latency rather than bandwidth, you really don't want to add calculation cycles. |