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theshackleford 4 days ago

> It's certainly a very different set of tradeoffs, using a lot more bandwidth.

Wasnt that the point?

> These use cases demand very, very low latency. Every millisecond counts here

> When game streaming, the expectation is that we have a lot of bandwidth available. Streaming locally on a LAN in particular, bandwidth is basically free. Gigabit ethernet is ancient technology and hundreds of megabits over WiFi is no problem either. This shifts priorities a little bit for me at least.