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toast0 4 days ago

I doubt any of those are willing to drop 100mbps+ per client. If the clients can even manage it.

theshackleford 4 days ago | parent [-]

> I doubt any of those are willing to drop 100mbps+ per client.

There is zero reason to not be willing to do so on a local network.

> If the clients can even manage it.

They can. I use significantly more than that already.

detaro 4 days ago | parent [-]

"Streaming game service" clearly does not refer to something in your local network

theshackleford 4 days ago | parent [-]

Plenty of people I know refer to local game streaming setups as services, especially when they’re run as system services or hosted servers (like I do).

In my world, anything that runs persistently and offers functionality, whether it’s local or the cloud, is a service. I run a local game streaming setup that fits that definition exactly and so yeah, when I hear game streaming service, that’s what I think of.

That said, I get that others could associate the term more with commercial cloud solutions with some reflection. Just not where my brain goes by default, since I don’t use them and nobody I know does or would as we can host our own “services” for this purpose.

My bad.