▲ | 10000truths 5 days ago | |||||||
Only once, then subsequent references to the texture(s) would be done via descriptor. Most game engines will preload large assets like textures before rendering a scene. | ||||||||
▲ | duskwuff 4 days ago | parent [-] | |||||||
That really depends on the game. Loading every texture in advance isn't practical for all games - many newer "open world" games will stream textures to the GPU as needed based on the player's location and what they're doing. Also, modern game textures are a lot of data. | ||||||||
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