▲ | theLiminator 5 days ago | |
Pretty cool, though I think in practice network latency dominates so much that this kind of optimization is fairly low impact. I think the main advantage is perhaps the robustness against packet drops is better. | ||
▲ | babypuncher 5 days ago | parent | next [-] | |
It could make in-home streaming actually usable for me. I've never been happy with the lag in Steam's streaming or moonlight, even when both the server and client are on the same switch. That's not a network latency problem, that's an everything else problem. | ||
▲ | theshackleford 4 days ago | parent | prev | next [-] | |
> though I think in practice network latency dominates so much that this kind of optimization is fairly low impact. In practice, no. Network latency is the least problematic part of the stack. I consistently get <3ms. It's largely encode/decode time which in my setup sits at around 20ms meaning any work in this area would actually have a a HUGE impact. | ||
▲ | _kb 4 days ago | parent | prev [-] | |
Depends on the network. Where this style of codec is common you’re not traversing internet so transport latency, including switch forwarding, is normally in the microseconds. The killer is the display device that ends up rendering this. If you’re not careful that can add 10-100ms to glass to glass times. |