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possiblelion 4 days ago

After 10 years in defense tech, watching missile attacks in Ukraine and the Middle East made it clear how little most people really get about air defense. So I'm building this simulator which drops you into the operator’s seat. You can test out different scenarios and build an air defense network against various types of threats (stats from real world). Also have Ukraine, Israel-Iran scenarios. The new version is a lot more optimized, thanks in part to feedback from you all in HN. Currently I am working on a new featureset with missions, where the user is given a budget and geographical area to defend by placing different air defense assets; after which the system attacks it with various missiles and UAVs. Useful for just learning, exercises, playing through scenarios to defend critical infrastructure etc.

https://airdefense.dev/

bee_rider 4 days ago | parent [-]

That seems neat. Modern missile command, haha.

After 10 years in defense tech I’m sure you are very aware of this sort of thing, but how worried are you about accidentally leaking some non-public info? I guess one nice thing about public info is, well, it is public, so you can just use whatever’s public.

tracker1 4 days ago | parent | next [-]

You'd be surprised how much "secure" info is public somewhere else. Like when you're working on training materials for a certain engine that is considered "military secrets" based on the govt you're doing the work for, that takes literally weeks and weeks to get various design materials, that's considered public information for one of your nation's partners, and you can just download it from them instead of waiting for weeks.

Not that I know from personal experience or anything... /sarc

possiblelion 4 days ago | parent | prev [-]

That's a very valid question! I've based everything on strictly datasheets or datapoints from open sources to be clear on those counts.