▲ | tucnak 6 days ago | |||||||||||||||||||||||||
I take it you're the maintainer. Firstly, congrats on the work done, for the open source people are a small crowd, and determination of Rust teams here is commendable. On the other hand, I'm struggling to see the unique value proposition. What is your motivation with Rust-GPU? Graphics or general-purpose computing? If it's the latter, at least from my POV, I would struggle to justify going up against a daunting umbrella project like this; in view of it likely culminating in layers upon layers of abstraction. Is the long-term goal here to have fun writing a bit of Rust, or upsetting the entrenched status quo of highly-concurrent GPU programming? There's a saying that goes along like "pleasing all is a lot like pleasing none," and intuitively I would guess it should apply here. | ||||||||||||||||||||||||||
▲ | LegNeato 6 days ago | parent [-] | |||||||||||||||||||||||||
Thanks! I'm personally focused on compute, while other contributors are focused on graphics. I believe GPUs are the future of computing. I think the tooling, languages, and ecosystems of GPUs are very bad compared to CPUs. Partially because they are newer, partially because they are different, and partially because for some reason the expectations are so low. So I intend to upset the status quo. | ||||||||||||||||||||||||||
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