▲ | zbentley 6 days ago | |
Even if that’s true (and it gets repeated as a very general statement without general data to back it up, so I’m not sure), then why couldn’t payment processors either a) charge retailers in high-risk segments a higher transaction fee, b) charge merchants penalty fees if the number of chargebacks from their transactions exceeds some threshold, or c) compete with each other to serve higher-risk markets? The answer is, I think, monopoly environments: they contain poor incentive structures for competitive differentiation, and encourage extreme risk aversion by the monopolists. Add to that the “it’s not really about chargebacks, it’s a culture war” agenda (which isn’t just lobbying pressure on payment processors; plenty of the calls are coming from inside the house there), and the outcome of de facto censorship is likely. | ||
▲ | ramesh31 3 days ago | parent [-] | |
>Even if that’s true (and it gets repeated as a very general statement without general data to back it up, so I’m not sure), then why couldn’t payment processors either a) charge retailers in high-risk segments a higher transaction fee, b) charge merchants penalty fees if the number of chargebacks from their transactions exceeds some threshold, or c) compete with each other to serve higher-risk markets? They do all of the above. There are obviously an endless number of niche payment providers who serve the segments. And they are... expensive and unreliable. Not suitable to a huge business like Valve that derives the majority of their revenue from mainstream products. |