▲ | LegNeato 6 days ago | |||||||
Those don't include CUDA and don't include the CPU host side AFAIK. SPIR-V isn't the main abstraction layer here, Rust is. This is the first time it is possible for Rust host + device across all these platforms and OSes and device apis. You could make an argument that CubeCL enabled something similar first, but it is more a DSL that looks like Rust rather than the Rust language proper(but still cool). | ||||||||
▲ | socalgal2 6 days ago | parent [-] | |||||||
> This is the first time it is possible for Rust host + device across all these platforms and OSes and device apis. I thought wgpu already did that. The new thing here is you code shaders in rust, not WGSL like you do with wgpu | ||||||||
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