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pornel 6 days ago

I would like CPUs to move to the GPU model, because in the CPU land adoption of wider SIMD instructions (without manual dispatch/multiversioning faff) takes over a decade, while in the GPU land it's a driver update.

To be clear, I'm talking about the PTX -> SASS compilation (which is something like LLVM bitcode to x86-64 microcode compilation). The fragmented and messy high-level shader language compilers are a different thing, in the higher abstraction layers.