▲ | pjmlp 6 days ago | |||||||||||||||||||||||||||||||||||||||||||
Khronos APIs are the C++ of graphics programming, there is a reason why professional game studios never do political wars on APIs. Decades of exerience building cross platform game engines since the days of raw assembly programming across heterogeneous computer architectures. What matters are game design and IP, that they eventually can turn into physical assets like toys, movies, collection assets. Hardware abstraction layers are done once per platform, can even leave an intern do it, at least the initial hello triangle. As for who seats as president at Khronos, so are elections on committee driven standards bodies. | ||||||||||||||||||||||||||||||||||||||||||||
▲ | ducktective 6 days ago | parent [-] | |||||||||||||||||||||||||||||||||||||||||||
I think you are very experienced in this subject. Can you explain what's wrong with WebGPU? Doesn't it utilize like 80% of the cool features of the modern GPUs? Games and ambitious graphics-hungry applications aside, why aren't we seeing more tech built on top of WebGPU like GUI stacks? Why aren't we seeing browsers and web apps using it? Do you recommended learning it (considering all the things worth learning nowadays and rise of LLMs) | ||||||||||||||||||||||||||||||||||||||||||||
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