▲ | user____name 5 days ago | |
One of the big difficulties in vehicle gamedev is taking a big abstract (semi-)physical model and handing it over to the game designers who then have to design with a large amount of unintuitive and correlated parameters. There's been various approaches to reduce the number of knobs to tweak so the designers don't have to rebalance the entire set of vehicles any time something related to the vehicles changes, but it's very much a black art. |