▲ | qualeed 7 days ago | ||||||||||||||||||||||
I'm curious, what do you imagine as the better alternative? I guess every publisher could just sell direct to customers on their own website, but that wouldn't address this issue at all (it would make it even easier for payment processors to abuse their duopoly), while also severely damaging the discoverability of games. And, considering that companies can already do this if they want but still choose to sell via a platform, I'm guessing there are several benefits beyond discoverability that I'm not thinking of. | |||||||||||||||||||||||
▲ | crinkly 7 days ago | parent [-] | ||||||||||||||||||||||
Well we have a couple of problems on the table at the moment. Stop Killing Games is a good exemplar of one so I won't go there. But the other is "what happens if Steam goes evil?". Remember Google's old motto? The only solution is you download stuff and it remains runnable and usable without any connection or authorisation to any service. The distribution of it can remain wherever and you can go via a side channel if you want. But being tied to a platform is utterly wrong. If the payment processor shuts your revenue down you can move elsewhere. With Stream as the distributor, you can't. It's a single point of failure. | |||||||||||||||||||||||
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