▲ | isoprophlex 7 days ago | |
Barely useable, pfff. Needs at least two out of three of - airhorn and/or light saber sound effects, - a sixel-based rendering of lens flares, or - a fluid dynamics engine to simulate rippling of characters around the path along which the cursor moves (Joke, looks very cool even though i'd probably find it too distracting) | ||
▲ | Nevermark 7 days ago | parent | next [-] | |
> - airhorn and/or light saber sound effects, I will take the light saber sounds. With stereo-spacial transformation, so the sounds "direction" and "distance" match my own physical dynamic orientation relative to the cursor's motion on the screen. And, the ability to open a small window, which gives me the cursor's visual point-of-view, as it zooms through the graphics on the screen. Also, each traversed character should get "hot" as the curser goes over it, indicated with a stable glow for a quarter of a second, followed by an exponential fade over another second. I think we can all agree that when in flow, functional distractions need to work harder, be more immersive, to be effective. | ||
▲ | somat 7 days ago | parent | prev | next [-] | |
Here you go. | ||
▲ | 0xFEE1DEAD 6 days ago | parent | prev [-] | |
Testimonial: > I've never been asked to pair up eversince I've started using tattoy |