▲ | kqr 5 days ago | ||||||||||||||||
This very closely mirrors what I discovered when I made Flightle[1]. I made it in anger when I played a sidescrolling flight "simulator" on my phone in which the plane didn't behave anything like a plane! I figured "how hard can it be" and started learning a lot about how planes fly. It turned out there was a level of abstraction that was just right. Too unrealistic felt static and unsatisfying. Too realistic was difficult to calibrate for fun gameplay. | |||||||||||||||||
▲ | kqr 5 days ago | parent | next [-] | ||||||||||||||||
Too late to edit the comment, but here's the article describing some more of what I learned: https://entropicthoughts.com/sidescrolling-flight-simulator What's not mentioned in that article is that a couple months later I tried switching from modeling the plane as a point to modeling it as two separate wings attached by a rigid stick. It was a nightmare to get into a shape that played well, though I'm sure someone more skilled than I would be able to do it. | |||||||||||||||||
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▲ | Zircom 5 days ago | parent | prev [-] | ||||||||||||||||
Fun game, have you considered allowing people to control the sliders with their scroll wheel if they're on a desktop web browser? | |||||||||||||||||
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