▲ | ehnto 5 days ago | |
The game Automation has quite an in depth engine builder/simulation aspect to it. It's very fun to mess around with, and the sound simulation uses some of the concepts AngeTheGreat has in his videos. | ||
▲ | Joel_Mckay 5 days ago | parent [-] | |
In general, most simulations with rigid body physics are still baked-in animations, and often still use rudimentary collision conservation models. If people try something fancy... the clipping and weird physics glitches will ruin their day. Only somewhat depends on the game engine =3 |