▲ | theshackleford a day ago | |||||||
> And before we had OLED gaming monitors which can actually now display good HDR at 1000+ nits. It’s worth pointing out these monitors for the most part can not sustain it or achieve it at anything other than the smallest possible window sizes, such as the 1-3% window sizes at best. > Now we have real HDR that doesn't need tone-mapping, or only a small amount of tone-mapping above the display peak nits point. For the reasons outlined above (and other) tone mapping is still heavily required. It’s worth noting that OLED TVs do a significantly better job at displaying high nits in both percentage of the display and in sustaining it. It’s my hope the monitors eventually catch up because I waited a long time for it to become monitor sized. | ||||||||
▲ | SirMaster a day ago | parent [-] | |||||||
> It’s worth pointing out these monitors for the most part can not sustain it or achieve it at anything other than the smallest possible window sizes, such as the 1-3% window sizes at best. Sure, but the parts of the image that are anywhere near 1000 nits are usually quite small and are things like muzzle flashes or light fixtures or centers of explosions, or magic effects etc. https://www.rtings.com/monitor/reviews/asus/rog-swift-oled-p... This is OLED gaming monitor that came out 2 years ago measures 904 nits on a 10% sustained white window. | ||||||||
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