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herval 5 days ago

I’d imagine the author doesn’t have a ton of experience coding FPS games. They’re definitely not like the experience of shooting an actual gun. Games would be a lot more frustrating and boring if they were, with much lower accuracy, much more variable bullet drop, etc. It’s the same as in racing games, lots of affordances to make it feel more fun

elictronic 5 days ago | parent [-]

Tarkov, Hot dogs Horse shoes and Hand grenades, and ARMA all might want a word with you.

The act of dealing with those frustrations while you are already stressed is what makes them good. I will say Tarkov takes some liberties with its recoil making it even worse than real life.

herval 5 days ago | parent | next [-]

Those are the “most realistic” subset of the genre (there’s also racing cars that are “more realistic” than mario kart). They’ve obviously not completely realistic though (eg the running while aiming, turning around mid-jump, climbing stairs, etc). There’s always affordances.

cluckindan 5 days ago | parent | prev [-]

Not to mention Road to Vostok. You even have to load magazines separately.