Yes. I think it comes down to the following property of the tone mapping curve: if there is high brightness contrast, the colors of the bright parts should become desaturated. It's probably why this screenshot looks so realistic:
https://ventspace.wordpress.com/wp-content/uploads/2017/10/i...
The contrast is very high, but the colors of the bright part has appropriately low color saturation. Which seems to match how our eyes, and cameras, perceive things when there are large differences in brightness (which a display can't directly reproduce, which is why tone mapping is necessary in the first place).
Most engines in the past apparently did this wrong, they kept the color saturation the same irrespective of brightness.