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windward a day ago

Nevertheless, it was commonly used for showing off (cloudy, particle-y) raytracing.

badsectoracula a day ago | parent | next [-]

Yes but Control isn't sold "just so the end user can enjoy exercising their new GPU and monitor", it is sold for gamers to play a great game. And IMO it is Remedy's best game since Max Payne 2 (i haven't played Alan Wake 2 though) because of its gameplay and atmosphere, not because of its visuals (which, do not get me wrong, are great, but that is largely because of the art direction and visual design, not because of raytracing -- in fact personally i first played and finished the game on an RX 5700 XT which has no raytracing at all and had to tone down a few visual effects, but still found the visuals great).

windward a day ago | parent [-]

I don't really see your point. It was used by benchmarking youtubers for that benchmarking, so it at least sold to them for that reason. It's also the reason I bought it: any later enjoyment is unrelated.

Arainach a day ago | parent | next [-]

Lots of things are used for benchmarking. Very few are made with it in mind.

Crysis' system requirements at launch were so far above what most people had that I'll give you that. Control wasn't that way at all.

theshackleford a day ago | parent | prev [-]

I don’t really see your point because you appear to be moving the goalposts.

> Some games are sold just so the end user can enjoy exercising their new GPU and monitor.

Being used “for benchmarking” and “being sold just” for that purpose are two very different things.

teamonkey a day ago | parent | prev [-]

Control was one of the first big games to come out after Nvidia’s first line of GPUs with raytracing hardware (RTX 20xx) and one of the first games to use those hardware features. That’s why it was used as a showcase (there was probably a deal between Remedy and nvidia to make this happen, not sure).

It was a good looking game at the time, but remember it originally came out on PS4/Xbox One and that version did NOT have raytracing.