▲ | sirwhinesalot 4 days ago | ||||||||||||||||
I have a PhD in computer science and I'm also able to stop for two seconds and understand what ECS as used by game devs means. It is pointed out in the talk that the design pattern was used in sketchpad of all things and reinvented in 1998. They call that pattern ECS. It is unfortunate the name is overloaded but that doesn't mean that when they say ECS they're referring to the ECS you are and it is somehow a gotcha since that other ECS is still very much OOP. They are not talking about that ECS. | |||||||||||||||||
▲ | pjmlp 4 days ago | parent [-] | ||||||||||||||||
Then lets sort this out, point an github repo of your choice for a game engine using ECS and lets discuss the implementation from CS point of view regardling programming language features used for the implementation. Given that both of us have the required CS background should be kind of entertaining. | |||||||||||||||||
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