▲ | ljf 2 days ago | |||||||
Yeah Scratch has a lot of limitations - but as an introduction to the concepts, it has been amazing. Watching him be able to build a game that he enjoyed on day one, then by maybe 6 lessons later to be using Python - has been great. I'm not a coder so it is not something I could help with (I play with Arduino etc. but I don't know python). But getting the early simple lessons to explain how changing variables affects the game, and how to run things in sequence, has been really powerful for him. | ||||||||
▲ | glimshe 2 days ago | parent [-] | |||||||
You can learn a lot from Scratch, that's for sure. I'm not saying it's bad, it's actually a decent learning tool. But I think it's a step back from BASIC. You could code a ton of fairly decent games, utilities and even full applications in BASIC. While that's theoretically possible in Scratch, it's a lot more cumbersome. Scratch feels more like a puzzle game than a real programming language. BASIC, especially the later, better dialects, could do it all. With 2 very understandable lines: 10 PRINT "glimshe rulez!" 20 GOTO 10 You could teach that the computer is under your command and you can ask it to do work for you nonstop. It teaches a bit of I/O, program sequence and loops. No stupid "main" functions, indentation nonsense, cryptic library includes or cumbersome drag-and-drop. The simplicity of the code above is one of the treasures of computing history. 90% or more of humanity can quickly understand these two lines and I super disagree with Dijkstra about BASIC. It was at the same time a teaching tool and a professional programming language (although, arguably, not amazing at that). | ||||||||
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