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kragen 2 days ago

No, that's not why. The comment you're replying to gave a different reason that it was done that way. That comment explained, twice, that it's not merely, or even primarily, to improve the game's playability; it was to serve as an executable demonstration of the matchbox learning algorithm.

The blog post explained that the game derived from Martin Gardner's popularization of Donald Michie's work on the algorithm.

The output of the program also outlines the algorithm, using a series of PRINT statements.

Finally, the explanatory text in the book also explains the algorithm, in somewhat more depth.

Like many of the games in the book, it had a didactic purpose. It's not about improving playability.

zahlman 2 days ago | parent [-]

> Martin Gardner's popularization of Donald Michie's work on the algorithm.

I remember reading this, but for the life of me I can't recall what the title of the book was. ISTR it also had a chapter exploring multi-dimensional spaces, in particular the problem of packing hyperspheres into hypercubes.

kragen a day ago | parent [-]

I can't keep his book titles straight.