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TeMPOraL 16 hours ago

My gripe with all procedural generated content in games, like e.g. Starbound. There's a tiny state space inflated via RNG, and it takes me just moments to map out the underlying canonical states and lack of any correlation between properties of an instance, or between them and the game world. The moment that happens, the game loses most of its fun, as I can't help but perceive the poor base wearing random cosmetics.

UltraSane 3 hours ago | parent [-]

procedural generation can produce infinite variety but it cannot produce infinite novelty.

TeMPOraL 2 hours ago | parent [-]

Right. However, we don't need infinite variety, or even much variety at all, if that variety makes sense, if it fits the game world and experience in some way. Pure randomness is boring and easy to dismiss wholesale once you realize there's no meaning behind it.