▲ | parpfish 14 hours ago | ||||||||||||||||
Once you discover any minmaxxing strategy, games change from “explore this world and use your imagination to decide what to do” to “apply this rule or make peace with knowing that you are suboptimal” | |||||||||||||||||
▲ | dmonitor 12 hours ago | parent | next [-] | ||||||||||||||||
a poorly designed game makes applying the rules boring. a fun game makes applying the rules interesting. | |||||||||||||||||
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▲ | anyfoo 11 hours ago | parent | prev [-] | ||||||||||||||||
It's often a bit of a choice, though. You definitely can minmax Civilization, Minecraft, or Crusader Kings III. But then you lose out on the creativity and/or role-playing aspect. In Minecraft, I personally want to progress in a "natural" (within the confines of the game) way, and build fun things I like. I don't want to speedrun to a diamond armor or whatever. In Crusader Kings, I actually try to take decisions based on what the character's traits tell me, plus a little bit of own characterization I make up in my head. |