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dale_glass 16 hours ago

> With the “metaverse”, you clear out a space around you, strap a heavy thing on your head, and shut yourself into an artificial environment. After the first oohs and aahs, you enter a VR chat room… And realize the thing on your head adds absolutely nothing to the interaction.

It doesn't if you use it as just a chat room. For some people it does add a lot, though.

The "metaverse" as in Active Worlds, Second Life, VR Chat, our own Overte, etc has been around for a long time and does have an user base that likes using it.

What I'm not too sure about is it having mass appeal, at least just yet. To me it's a bit of a specialized area, like chess. It's of great interest to some and very little to most of the population. That doesn't mean there's anything wrong with places like chess.com existing.

jl6 14 hours ago | parent | next [-]

I don’t have a problem with chess.com existing, but if someone starts shouting loudly about how chess.com is going to be the future of everything, and that I’ll need to buy a bunch of expensive-but-still-kinda-crappy hardware to participate in the inevitable chess.com-based society, and that we need to ground-up rearchitect computing to treat chess as fundamental component of UI… well, it just gets a little tiresome.

specproc 14 hours ago | parent [-]

That's just silly, everyone knows the future is lichess.

ryoshu 14 hours ago | parent | prev [-]

AI has the same vague hand-wavey problems of the metaverse. LLMs are not AI. Roblox is not the metaverse. Both are approaching parts of the promise of each of their potential, but only a small part of what they could be or are promised to be.

Hype cycles will hype. Builders will build.