▲ | PoshBreeze 11 hours ago | |
> Arguably you could say the real drop in optimization happened in that PS1 -> PS3 era - everything went from hand optimized assembly code to running (generally) higher level languages and using abstrated graphics frameworks like DirectX and OpenGL. Just noone noticed because we had 1000x the compute to make up for it :) Maybe / Kind of. Consoles in the PS1/N64 they were not running optimised assembly code. The 8bit and 16 bit machines were. As for DirectX / OpenGL / Glide actually massively improved performance over running stuff on the CPU. You only ran stuff with software rendering if you had a really low performance GPU. Just look at Quake running in software vs Glide. It easily doubles on a Pentium based system. > Consoles/games got hit hard by first crypto and now AI needing GPUs. I suspect if it wasn't for that we'd have vastly cheaper and vastly faster gaming GPUs, but when you were making boatloads of cash off crypto miners and then AI I suspect the rate of progress fell dramatically for gaming at least (most of the the innovation I suspect went more into high VRAM/memory controllers and datacentre scale interconnects). The PC graphics card market got hit hard by those. Console markets were largely unaffected. There are many reasons why performance has stagnated. One of them I would argue is the use of the Unreal 4/5 engine. Every game that runs either of these engines has significant performance issues. Just look at Star wars: Jedi Survivor and the previous game Star wars Jedi: Fallen Order. Both games run poorly even on a well spec'd PC and even runs poorly on my PS5. Doesn't really matter though as Jedi Survivor sold well and I think Fallen Order also sold well. The PS5 is basically a fixed PS4 (I've owned both). They've put a lot of effort into the PS5 into reducing loading times. Loading times on the PS4 were painful and were far longer than the PS3 (even games loading from Bluray). This was something Sony was focusing on. Every presentation about the PS5 talked about the new NVME drives and the external drive and the requirements for it. The other reason is that the level of graphical fidelity achieved in the mid-2000s to early-2010s is good enough. A lot of reasons why some games age worse than others is due to the art style, rather than the graphical fidelity. Many of the high earning games don't have state of the art graphics e.g Fortnite prints cash and the graphics are pretty bad IMO. Performance and Graphics just isn't the focus anymore. It doesn't really sell games like it used to. |