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Vilian 2 days ago

Nanite is actively hurting performance

teamonkey 2 days ago | parent | next [-]

Nanite has a performance overhead for simple scenes but will render large, complex scenes with high-quality models much more efficiently, providing a faster and more stable framerate.

It’s also completely optional in Unreal 5. You use it if it’s better. Many published UE5 games don’t use it.

CoolGuySteve a day ago | parent | prev [-]

Well yeah, features that push the graphics card typically incur performance hits.