▲ | Vilian 2 days ago | |
Nanite is actively hurting performance | ||
▲ | teamonkey 2 days ago | parent | next [-] | |
Nanite has a performance overhead for simple scenes but will render large, complex scenes with high-quality models much more efficiently, providing a faster and more stable framerate. It’s also completely optional in Unreal 5. You use it if it’s better. Many published UE5 games don’t use it. | ||
▲ | CoolGuySteve a day ago | parent | prev [-] | |
Well yeah, features that push the graphics card typically incur performance hits. |