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ryao 2 days ago

Did you forget that on the N64, load times were near instantaneous?

derrasterpunkt 2 days ago | parent [-]

The N64 was cartridge based.

MindSpunk 2 days ago | parent [-]

If only we could just ship a 256GB NVMe SSD with every game and memory map the entire drive like you could with cartridges back then. Never have loading times again.

cubefox a day ago | parent [-]

Also: I think it got less common on the N64, but games on SNES and NES and other old home consoles routinely accessed static game data, like graphic tiles, directly from the cartridge ROM. Without loading it into system RAM at all.

So there literally were no "loading" times for these assets. This might not even be realistically possible with NAND flash based SSDs, e.g. because of considerations like latency.

Though directly accessing ROM memory would also prevent things like texture block compression I believe.