▲ | cubefox 2 days ago | |
Yeah. Only problem is that overly aggressive TAA implementations blur the whole frame during camera rotation. The thing that is even better than standard TAA is a combination of TAA and temporal upscaling, called TSR in Unreal. Still better is the same system but performed by an ML model, e.g. DLSS. Though this requires special inference hardware inside the GPU. In the past, MSAA worked reasonably well, but it was relatively expensive, doesn't apply to all forms of high frequency aliasing, and it doesn't work anymore with the modern rendering paradigm anyway. |